Monday, October 20, 2008

The potential of the Indian Animation and Gaming Industry

Animation, simply put ‘the fine art of taking a pencil for a walk’, has today reached stupendous dimensions in its maturity and emerged as a niche industry clocking revenues of USD 80 Billion in FY 2007-08. The potential of the Indian Animation and Gaming industry is touching revenues of USD 550 Million in Animation and USD 161 Million in gaming in FY 2007-08, at a time when the world is looking towards Asia as an upcoming provider for this segment.
Few can argue against India’s potential as an Animation and Gaming hub, especially against today’s backdrop of a fast developing sector, the penetration and potential for this segment - both for cinema and television in India is very encouraging. It promises new developments in gaming and new surprises with screening in 3D and making of Hollywood VFX blockbusters.
With an objective of creating a platform to discuss, debate and preempt industry trends, NASSCOM is pleased to announce the 6th edition of its ‘Animation & Gaming India 2008’ from November 6-7, 2008 at the Hyderabad International Convention Center, Hyderabad. Over the years this event has become a premier event for this emerging sector in India, attracting the industry leaders, analysts, observers and media.
This is the opportunity for an organization to participate in one of the biggest animation events, spread over two days. Participants get a chance to interact with luminaries from the industry, listen to experts debate on topical issues and trends, witness interesting case studies and see the best of animation and gaming previews, in addition to introductions to the latest animation and gaming technologies, most of the time before it is out in the market.
The target audience for this event includes animators, producers, program directors, broadcasters, production units involved in media & entertainment, art & design schools, IT companies, investors, VC’s, government officials from Films Division/ Information and Broadcasting Departments, media etc. It will provide an ideal platform for Indian animation, gaming, electronic media, mobile and console players to participate at the event and demonstrate their competencies, strengths and capabilities.

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