Thursday, August 21, 2008

Autodesk HumanIK Middleware



Autodesk® HumanIK® animation middleware is a run-time solution that enables dynamic in-game character animation. Integrated within the game engine, animators and game designers can now alter animations on the fly, letting characters interact dynamically and realistically with their environments. Optimized for next-generation platforms, HumanIK consists of a run-time full-body inverse kinematics (IK) solver, as well as a run-time retargeting engine for characters of differing size, proportions and skeletal hierarchy. By providing integration with Autodesk® Maya® and Autodesk® MotionBuilder™ software, HumanIK delivers full-fidelity playback of content authored with the Autodesk 3D solutions. HumanIK enables truly compelling in-game animation, unlocking the potential for truly innovative next-generation gameplay. HumanIK is a highly modular, multi-threaded library, optimized for PlayStation® 3, Xbox® 360™, PowerPC®, PC, PlayStation® 2, and Xbox® platforms. HumanIK offers developers a modular component for the development of their animation tool-chain and run-time game engine.
The Key Benefits are:
- Dynamic Target Assignment
- Run-Time Retargeting
- On-target IK System
- Consistency with Autodesk 3D Authoring Applications
- Pipeline Considerations
- Authoring & Blending Animation Clips

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