Saturday, August 2, 2008

VFX of 'Kahani Hamaray Mahabharat Ki'

Mumbai-based Color Cubes which recently won the Global India TV Honor award for its cutting edge VFX works in Aahat Season 3, is now doing the VFX for Balaji Productions' Kahani Hamaray Mahabharat Ki, being aired on 9X. Some of the decisive scenes done by Color Cubes include the baby Krishna and Sheshnag scene, creation of a 3D wolf character, the goddess Ganga and water splash scene, all of which have already gone on air. For creation of all these key shots, the VFX Company has done an extensive work on character modeling, water simulation, particle simulation, caustics, amongst other CG and VFX techniques. Said Suraj Rao, Creative Head of Kahani Hamaray Mahabharat Ki, "We are getting a good response from the audiences all around. Now the TV format is changing, and lot of VFX is involved in the serials going on air these days. We have tried to use high-quality VFX for the scenes in the serial and have achieved to reach quality level of CG work for the small screen. The VFX work done by Color Cubes is really appreciable." Explaining the baby Krishna and Seshnag scene, Himanshu said, "For this particular shot we had to put lot of effort creating the CG naag (snake) and rain and to composite it with live artist and water, along with the creation of water simulation." "We also had to work on the rain and water interaction with the artist because we made CG rain and water splashes. The CG water splashes have been added digitally using particle effect which needed an extensive research to give the desired look that the director asked for." For the goddess Ganga and water splash scene, Color Cubes composited CG water with real water and created CG water splash, waves and tornado which later converts in the form of goddess Ganga. Explaining one of the critical shots from the series, Himanshu explained, "One of the most complicated shots was creating a CG environment and a CG 3D wolf. Earlier we tried shooting a dog and transforming him into a wolf, but we couldn't do it because of the dogs' walking style and his tongue, which is always out of the dogs' mouth. Later we created a CG wolf and environment which we composited with the artist, shot in the chroma background." Few of the other sequences which took a lot of effort included camera motion shots, matte cutting, character modeling, complex compositing shots and rope removal, to name a few.

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